NEWS & change log

V1.9.4 (5686)

1.9.4 b5686: Mandatory adjustments due to extended Google guidelines (permission request for background location queries with Android 11) Changing the Resources Credits currency symbol from...

V1.9.3 (5591)

Factories: The factories' production can be accelerated by using special finds. Accelerations can be activated in the factory information window once accelerators are available in the...

V1.9.2 (5348 )

Update 5348: crashes fixed in turkish client minor bugfixes Missions Mission "Paranoid?": the units used for defense are counted according to their strength ratio:...

  • V1.9.4 (5686)

    Thursday, 15 October 2020 05:00
  • V1.9.3 (5591)

    Thursday, 17 September 2020 09:00
  • V1.9.2 (5348 )

    Thursday, 25 June 2020 09:00

Many messages reached me in the last few days, that the loot from attacks on mines, especially with high HQ-level, is still much too high, which also impacts the market more and more. The fact that mass attacking for loot (especially with mutual agreement) is not possible for every player, particularly players in less populous areas and pure "solo players", means that they are at a significant disadvantage, since they must get their resources almost exclusively from their own mining and production, which takes considerable amounts of time. On the other hand, players with a "farming partner" were able to instantly earn much more than their daily income from mining, as well as greater amounts of valuable items from the secondary loot...
These observances and the resulting imbalance indicated that the Mafia was an overpowered source of income.

In order to tone down these developments and observe the results on the gameplay, the amount of primary and secondary loot was reduced by a factor of 10 today.