NEWS & change log

V1.8.3 (3842)

In some cases the game wont start anymore after the update because of invalid data in the app-cache. Please quit ResourcesGame and clear cache/app-data of ResourcesGame (Android settings - Apps -...

V1.8.2 (3800)

UPDATE 3800: Android Q Beta 3 compatibility Lord Of The Missions: Mission goal increased to 15 Mission "Ad-Deal" reward halved, cooldown reduced to 6 hours  Language updates Bugfixes  UPDATE...

V1.8.1 (3381)

A player's "stats" are now available in the private message chat window and next to the pulldown menu in the stats area Diverse compatibility adjustments due to the update to Android-SDK Target-API...

  • V1.8.3 (3842)

    Monday, 27 May 2019 00:00
  • V1.8.2 (3800)

    Friday, 10 May 2019 08:00
  • V1.8.1 (3381)

    Thursday, 20 December 2018 12:00

Many messages reached me in the last few days, that the loot from attacks on mines, especially with high HQ-level, is still much too high, which also impacts the market more and more. The fact that mass attacking for loot (especially with mutual agreement) is not possible for every player, particularly players in less populous areas and pure "solo players", means that they are at a significant disadvantage, since they must get their resources almost exclusively from their own mining and production, which takes considerable amounts of time. On the other hand, players with a "farming partner" were able to instantly earn much more than their daily income from mining, as well as greater amounts of valuable items from the secondary loot...
These observances and the resulting imbalance indicated that the Mafia was an overpowered source of income.

In order to tone down these developments and observe the results on the gameplay, the amount of primary and secondary loot was reduced by a factor of 10 today.