Missions...:
... finally! :) ...but this time separate from Google.
- The mission system is built in such a way that the demands (and rewards) of most missions increase with the company's level and in-game actions so far. This means that most missions will have different values for every player.
- All missions can be repeated some days after their last completion.
- Small cargo rain after completion of a mission.
- Contractual penalties are assigned if the mission is not completed in due time. The penalty fee is reduced by lawyers by max. 50%.
Scanner:
- The pointer-button on the map now correctly shows the next crate when picking up several stacked crates.
- When an empty crate is picked up, the scanner will no longer reset.
- Display of cooldown time for mine construction with drones on the drone icon.
- HQ influence radius is now visible.
Factories:
- Display of cooldown time for giant diamonds.
- Ability to adjust the production based on duration.
Black market:
- Display of available storage space in the respective warehouse.
- Option in the settings menu to show all requests rather than only showing the 10 highest bids.
- Overpriced requests for small amounts of wares will now be ignored by the automatic price suggestion.
- Refresh button.
UI:
- For those plagued by AMOLED screen burn-in: Long-press on the level bar will now hide/show the action and navigation bars.
- Points display in the top right corner now updates momentarily.
- NEWS displayed at startup can now be changed to the Scanner from the settings menu.
- When relocating the HQ, the confusing distance rings are no longer shown.
- Font sizes slightly increased for some devices
In-app purchases:
- ...are now rewarded with a small cargo rain.
Various bug fixes.