NEWS & change log

V1.9.4 (5686)

1.9.4 b5686: Mandatory adjustments due to extended Google guidelines (permission request for background location queries with Android 11) Changing the Resources Credits currency symbol from...

V1.9.3 (5591)

Factories: The factories' production can be accelerated by using special finds. Accelerations can be activated in the factory information window once accelerators are available in the...

V1.9.2 (5348 )

Update 5348: crashes fixed in turkish client minor bugfixes Missions Mission "Paranoid?": the units used for defense are counted according to their strength ratio:...

  • V1.9.4 (5686)

    Thursday, 15 October 2020 05:00
  • V1.9.3 (5591)

    Thursday, 17 September 2020 09:00
  • V1.9.2 (5348 )

    Thursday, 25 June 2020 09:00
  • The business climate* rating, which has been active exclusively in the background for about 1 year, is now visible in the statistics area with a working climate indicator for players.

    *The "working climate" influences various elements of the game (such as the probability of strikes, misfortunes, epidemics, loot, box contents, etc.) and is in turn influenced by the activity and playing style of the "company boss". A present company boss will provide a better working environment than a lazy, absent, or too aggressive. This means, for example: above-average numbers of abandoned factories, neglected conveyor systems, "mafia" employers who do not really have their trade under control (i.e. too many defeats), or strikes resolved by violence, do not get so well received by the staff.
  • Display of the chat trading balance**.

    **Since mid-December 2017, a negative chat trading balance has had an impact on the points.
    The "chat trading balance sheet" is the balance between goods/credit shipment and receipt of goods/credits. (For goods, the current price is used for value calculation)
    The balance becomes negative as soon as the player receives more goods and credits via chat than he has sent.
    In terms of points, this means in concrete terms: the points are reduced by a certain percentage, depending on the misbalance, as long as the balance sheet is negative. Thus, no absolute points are lost, but points are temporarily reduced, so that you have the full score again when balancing the balance sheet. Compensation can be achieved with any player. The adjustment of the points is not done immediately, but always after the next XP-causing action.

    Subsequent correction in the stats view: Definitive and valid value recording for balance sheet in the stats since 17.01. (not 01.01.)

  • Error fixed on revenue/expense graph
  • minor, optical adjustments
  • New setting: Allow goods received only by players from their own contact list (default setting = activated)
    If this setting is active with you, only players from your own contact list can send you goods.
  • Default "0" removed on sale.
  • If your own bid is no longer the highest bid, the indicator for the number of requests in this section will be colored yellow. If it is under the AI, it is colored red.
  • long inactive players are being grayed out
  • Loot Log has received a scroll bar if the loot list gets longer...
  • 2 new missions with crate rainboxes as a reward (min. Lvl.25)
  • Mission name is now listed again in the confirmation dialog
  • various optimizations regarding the newly introduced "Android vitals" from Google...
  • Limit set for the construction of conveyorsystems (= max. 35,000 FAs per player)
  • div. Bugfixes
.. and that's still missing:
  • Localization in all languages. These will be submitted later.